Editing Non-Optitex Avatars

You can open another 3rd party avatar (that was either scanned, sculpted, etc.) using the Avatar Editor and then customize the avatar in order to tag properties, define final poses, edit shaders, etc. Once you have adjusted the avatar you can then save it as an MOD file and then use it in the PDS.

If you are editing an Optitex avatar, see Editing Optitex Avatars.

The process for editing non-Optitex avatars is as follows:

Step 1

Loading an Avatar

Step 2

Tagging Meshes

Step 3

Defining Poses by Tagging Animation Takes

Step 4

Editing Shaders

Step 5

Saving as an MOD File

 

 See also: