PDS-3D Updates

 

New in Version O/25.1

Embedded Material within the GLB/GLTF Export

When a garment is uploaded directly from PDS to O/Cloud or exported manually from PDS in 3D, the GLB file now includes the associated materials for accurate representation.

This ensures the correct visualization of garment materials, capturing not just textures and colors but also their physical properties, leading to more realistic and accurate digital presentations.

 

Support Nvidia RTX 50XX Series Graphic Cards

Introduced support for the latest Nvidia 50XX graphics cards for PRR rendering.

Allows you to use the latest Nvidia GPU technology, 50XX graphics cards for Photo Realistic Rendering

 

Illustrative Rendering is now available when saving Images

You can now save your image in an illustrative style.

This allows you to create illustrative images of your 3D garments, which can be used for presentations, marketing, or client communications, providing a clearer and more polished representation of the design.

 For more details: Illustrative rendering

 

You can now define seam types for the dart stitches in 3D

You can now assign different seam types such as "A above B" etc... for the stitch of the dart in 3D.

This is done in the Seam & Stitch Manager

This was not available in earlier versions:

This functionality provides greater control of the dart, allowing better stitch visualization.

It allows real-world construction processes in the simulation, improving pattern and fit accuracy and production preview.

 

Internal lines` stitches are now displayed in Tension Maps, Springs View, Mesh View, and X-Ray Views

Displaying internal lines` stitches in Tension Maps, Mesh and X-Ray view helps users better understand the fit of the garment.

This allows more accurate assessments of the way the internal structure affects the overall fit and performance of the design.

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New options for GLB/GTLF export.

  • When using Nested Map Image the material is added automatically to the exported GLB/GLTF file.

  • You can create a GLB file with many 3D objects instead of instances belonging to stitches and grouping these 3D objects to one mesh per stitch

This provides better compatibility with 3rd party software.

It reduces the time to make this manually using the 3rd party software

 

Undo/Redo of the Simulation state

Undo and redo is now available for the simulation in the 3D window in PDS.

This allows you quick corrections and adjustments, saving time, and reducing repetitive actions.

 

 

 See also: