O/25.0 Release Notes

Released (12/03/2025)

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Fixed and known issues in the latest version O/25.0

Important Information:

 

  • Version O/25 does not support the Thales run-time version 10.xx. Please use the Thales drivers provided by the Optitex installation Package. IF you installed Thales run-time version 10.xx, and are facing licensing problems, Please contact Optitex Support to fix this.

  • During the installation process, a restart may be required, depending on the Windows version and Microsoft redistributable packages installed on your computer.

  • Always keep your Nvidia driver up-to-date.

    With the recent Nvidia card rendering speed improvements, we also set the default 3D window rendering mode to be Photorealistic instead of Interactive. This will assure that what you see in the 3D window is what you get when rendering final images. Photorealistic mode performs complex recursive Raytracing creating completely realistic 3D scene representation. Interactive mode sacrifices quality for speed by performing some shortcuts. You can still switch to the interactive mode by pressing “I” in the 3D window. Recent generations of Nvidia graphics cards also allowed us to increase maximum image size for Photorealistic (Enhanced) rendering to 8k.

    Note: Renders Higher than 2k  would still take longer than 1 minute, depending on the graphics card.
    They should be used sparingly for high print generation only and on some older cards it may lead to “out of GPU memory” card error that would require PDS restart.

  • If you encounter either: View Fabric (pattern displayed on the desk) cannot be turned off and 2D actions are hidden. Or: After exporting to 3DDI, all pieces disappear form the desk and only reopening the file brings them back, the solution is in the Nvidia settings:

    1. Open the Nvidia Control panel

    2. Under 3D settings, select Manage 3D Settings

    3. Select OpenGL GDI compatibility

    4. From the dropdown menu select Prefer Compatible

    This should resolve the problems described above.

  • To ensure that the HQR and PR3D rendering engines work properly in Runway Viewer/PDS-3D applications, you need to configure the Nvidia settings as follows:
    Open the Nvidia Control Panel -> select Manage 3D settings -> select Program Settings tab -> click the "Add" button -> select the "Browse" button ->select "Optitex folder (C:\Program Files\Optitex) ->Select the  "Add Current Folder" button then click OK.
    Click the "Apply" button in the main dialog.

  • The new 3D Sample Pack does not include additional Vizoo, Swatchbook and JML materials (shaders).

Company name, your license key number (five digits), your full name, your role and your e-mail address.

  • To use the enhanced material appearance in Photo Realistic Rendering (O/21.1 or later):

    • Make sure to use the shaders' material directory which is provided as part of the installation.

    • If you use custom materials (shaders) previously converted from Vizoo(U3M), you need to re-convert these materials using the enhanced  Material Converter.

  • Avatars reminder: avatars that were created in older versions, may not work properly in version O/19.6 or later. To be able to use older avatars properly, users should do one of the following: 

    • In the Avatar Editor, copy the sizes from the old avatar to the new one (click here to view more details)

    • In the Avatar Editor, manually adjust the avatar to the desired size, according to the old avatar.

End-of-life notice for 3D Revu

As of version O/23.2, Optitex is removing Revu from its portfolio. In this new release, Revu is no longer available.

Instead of Revu, our customers are encouraged to use O/Cloud, which provides a more modern collaboration solution for 3D.

Fixed issues:

Click Closedhere to view the list.

 ID

Summary

Status

Version

PDS 3D

TD-15812 Impossible to move a single logo when multiple logos placed on a shader Fixed O/25.0
TD-16633 Wrist circumference measurement not placed correctly on ADAM Fixed O/25.0
TD-15835 Avatar Editor - TIM wrist placement is wrong Fixed O/25.0
PDSD-9085 Crash when placing cloth in 3D directly from an imported DXF file Fixed O/25.0
TD-16777 Issues with layering and stitch fold angle on symmetrical pieces Fixed O/25.0
TD-16801 Unrelated data appears in fabric information uploaded to O/Cloud Fixed O/25.0
PDS 2D
PDSD-8904 Information is not aligned to newly created baseline Fixed O/25.0
PDSD-7790 Cutting start point changes after saving Fixed O/25.0
PDSD-9064 Piece information on paired pieces is not reflected properly Fixed O/25.0
 Marker
MARK-4471 Marker wizard quantities selection problem Fixed O/25.0
MARK-4497 Marker hangs on Stop nesting for specific markers Fixed O/25.0
MARK-4665 Block Fuse plot option not respected Fixed O/25.0
MARK-4670 F10 settings not saved for new markers Fixed O/25.0
MARK-4678 Crash when exporting a Marker with flaw to ASTM/XML Fixed O/25.0
MARK-4689 Specific markers nested badly Fixed O/25.0
PDSD-9040 Text not centered to new base line Fixed O/25.0
MARK-4718 Marker hangs while time continues to run in long nesting times Fixed O/25.0
MARK-4528 Crash when saving XML (MRKML) files in some Markers Fixed O/25.0
MARK-4655 Update Selected Style (Geometry Only) is removing the buffer Fixed O/25.0
MARK-4774 Report Writer creates extra images Fixed O/25.0
MARK-4814 Crash when hanging Auto Save path in the settings Fixed O/25.0
MARK-4565 Closed Nesting Queue window cannot be reopened If the queue is running Fixed O/25.0
MARK-4467 Cut files (GBR) result in overlaps between some pieces if no buffer exists Fixed O/25.0
MARK-4543 Generated Cut files (GBR) result in overlaps between some pieces Fixed O/25.0
 Cut Plan
CP-525 Crash when importing Fabric Roll (excel) file from One Drive Fixed O/25.0
Localization
MARK-4559 Spanish: Piece position in 3D is not corresponding to the 3D properties setting Fixed O/25.0
LOCALIZE-1027 Thai: Gibberish in "Order for Marker Making" Fixed O/25.0
LOCALIZE-1030 Chinese: Gibberich in Piece Table and Measurement Chart Fixed O/25.0
LOCALIZE-1031 Japanese: Gibberish in Marker definitions Fixed O/25.0
PDSD-8658 Korean: Characters are display as question marks Fixed O/25.0

 

Known Issues:

Click Closedhere to view the list.

ID

Summary

Workaround

PDS-3D

TD-16497 Loading an oaff file (Optitex Avatar Framework) while not logged in to O/Cloud Link, generates "Server Busy" message and hangs PDS. Make sure you are logged in to O/Cloud Link before attempting to load an oaff file.
TD-16496 STL file format cannot be loaded Use FBX or other supported formats

TD-15709

Move Texture tool is not working properly on the converted materials

Use Shader Attributes in 3D piece properties

TD-15613

Wrong glTF export while texture is not applied to pieces

glTF does not support transparency or diffuse for pieces where the texture is not assigned. Assign white images as a texture, and set transparency to 100%.

TD-15583

IR mode does not work when cloth is opened from *.clt file

IR mode is applicable only when the PDS+3D file is opened

TD-15543

GLB: Texture applied to visual stitch at variant level appears flipped on symmetry piece

 

TD-15467

Texture "bubbling" in PR3D when materials with alpha are used

Create a back mesh shader, assign all pieces to this shader, set shader to have Transparency of 100%.

TD-15379

3D cloth is not always saved within PDS file when the file is not stored locally

Copy the data (files) locally and work with the local data

TD-15415

Images generation issue when PDS file name ends with a space character

Avoid using empty space at the end of the PDS file name

TD-10927

Binding does not mirror placement properly on paired pieces

You can have the same binding twice with and without a button. If binding contains a button, button location serves as an anchor point. If binding is not defined with a button - its anchor point is the center of the binding profile. You can create these items without a button and then import these items via seam and stitch manager.

TD-14934

Default model views changed in O21.0 compared to previous versions

Open the model in Avatar Editor O21.0 or later, click the front view icon, then save the avatar.

TD-15199

Old custom views may not look the same in O21.0 version

Recreate new custom views in  version O21.0 or later

TD-15317

Custom views from previous versions may cause wrong views in the "4 views single image"

Select "Front View" before opening the Save Image dialog

TD-10454

Default size is not kept after saving the avatar in some use cases

Re-define the desired size as a default and re-save the avatar

TD-14825

Old Visual stitches textures do not appear correctly when opening files created in previous Optitex PDS versions  

All visual stitch textures should be rotated 90 degrees in the Shader Manager to display them correctly. This is following the improvement in Visual stitch functionality to display them in real size and according to baseline, matching the textures display. To rotate save fbx from shader manager, rotate in image editor and then re-load the rotated textures in all Variants and Articles. Alternatively rotate all visual stitch textures in shader manager by 90 degrees to be horizontal.

TD-14619

Wrong initial position of "Arm" location for pieces within the same group

To synchronize group pieces, select all the group pieces and then press Synchronize. Their Cylindrical Percentage also need to be changed together, because they are a group which acts like one piece.

TD-14404

The location of the 3D Move/Rotate tools is far from the selected piece

Some old avatars created in earlier versions with mating lines based on STEP format have a little patch that offsets avatar center. You can delete this patch and it would fix the problem. In version O/19.6 or later, in Avatar Editor, select the patch by LMB+Ctrl, delete selected patch by Shift+Del and save the avatar.

TD-14866

When switching sizes in Avatar Editor, operation takes time

 

TD-14860

Following save as FBX file format, segment shapes that have a "Flip" texture attribute may appear corrupted in the 3D window.

Click "Update now" to get segment shapes appear correctly in 3D window.

TD-14856

Clicking default button when Automotive industry selected, does not select "Use Regular Tessellation" property

Select "Use Regular Tessellation" property manually and click "OK".

TD-14839

PDS crashes when Bending field is empty

Use always 0.01 as a minimum value.

TD-14745

Button turns black in HQR if it has texture applied to it

Use OpenGL & PR3D rendering engines to visualize the garment.

TD-15190

Pieces exported to the 3DDI with a "Fixed" point attribute (was used for Modulate), lead to wrong texture coverage in the 3DDI plugin.

Review all pieces' points, remove the "Fixed" attribute, re-simulate the pattern, then re-create a new 3DDI pack.

TD-14326

Avatar disappear from 3D window when dressed garment is saves as

Avatar should be opened in Avatar Editor and saved as... with a name that begins with letters, not digits

TD-15747

Illustrative Rendering is not working when the Optitex 3D Revu application is installed

Uninstall both, Optitex 3D Revu and Optitex Full Suite, then first install Optitex 3D Revu and then Optitex Full Suite.

     

PDS-2D

PDSD-7807

Fabric color set in Preferences is not saved

Avoid using square brackets for fabric names

Marker

MARK-4409

Buffer type in the piece properties does not reflect the proper type if more then one types applied via "Edit Piece Buffer" dialog.

 

O/Cloud

VDC-7854

PDS files with Shader material 'Plain Woven' can't be opened in O/Cloud 3D Viewer

Don't use "Plain Woven" material in PDS if you upload files to O/Cloud

VDC-7697

O/Cloud Link doesn't open on top after clicking continue button in upload to O/Cloud dialog in 3DDI

The icon in the taskbar starts flashing for 5 seconds and the notification number shows "1", then the icon is displayed in yellow color until you will open the O/Cloud Link. Click on the flashed icon to open O/Cloud link.

 

 

Language Pack

The Language Pack provides the translation of functions and menus from English to other languages.

If new features are not covered in the translation, they will appear in English.

Current status of available languages

 

 See also: