Daz Texture fixes

When exporting a Daz model as FBX, some texture colors may be lost, resulting in white textures when importing into Avatar Editor or PDS.

Daz Viweport

Here is how to fix them:

ClosedBrows Fix

Brows fix

Select Brows in the Scene tab, then select Surfaces tab and Viewport Color setting. And Change the color as you wish:

 See also: Video

ClosedTears Fix

Tears fix

  1.  Select Tears in the Scene tab, then select Surfaces tab and Cutout Opacity setting.

  2. Open Layered Image Editor by clicking  the Tears image icon.

  1. Reduce the layer opacity to 0%. Then click Accept.

ClosedEyelashes fix

Eyelashes fix

  1.  Select Eyelashes in the Scene tab, then select Surfaces tab and Cutout Opacity setting.

  2. Open Layered Image Editor by clicking on the Eyelashes image icon.

 

  1. Right-click an empty space in the layer tab and select New Color Layer, then change the color as desired. 

 

  1.  Change the setting for Blend Node to Multiply.

 See also: Video

 

ClosedCap Fix

Cap Fix

  1.  Select Hair in the Scene tab, then select Cap in Surfaces tab and Cutout Opacity setting.

  2. Open Layered Image Editor by clicking the cap image icon.

 

  1. Right-click an empty space in the layer tab and select New Color Layer, then change the color as desired.

 

  1.  Change the setting for Blend Node to Multiply.

ClosedDaz Avatr hair mode

Daz Avatar hair mode:

DAZ avatars have intricate hair objects that must be tagged as “hair” in the Avatar Editor.
This tag will allow PDS to render these objects with specially designed realistic hair materials (shaders) in Photorealistic mode.
In the default OpenGL mode, DAZ hair will not have true transparency.
You can select between two hair transparency modes by adjusting the following registry parameter:

OpaqueHairOpenGL under Computer\HKEY_CURRENT_USER\Software\Optitex\Optitex 22\3D\Settings

Hair mode = 1:

         

 

Hair mode = 0:

                                    

See the result before and after the fixes:

PDS PR3D

Before:

After:

 

 

 See also: Importing DAZ Avatars