Adding a Floor to an Avatar

This allows you to save a variant of an avatar standing on a floor.

It can be then used when you need a floor for the simulation.

  1. Run PDS, then open the 3D window, then load an avatar that you want to add the floor  to.

  2. Open the Load Model dialog.

    1. Select the file type: Alias OBJ:

    2. Select the Merge with scene checkbox:

    3. Select the floor .obj file, located in C:\Program Files\Optitex\Optitex 21\Samples\3DContent\Miscellaneous then click Open.

  3. Once the floor has been added to the 3D view, double click the floor.

  4. Drag & Drop the floor texture onto the floor in the 3D window.
    Note: The texture is located here: C:\Program Files\Optitex\Optitex 21\Samples\3DContent\Miscellaneous\Textures\Floor\

  5. Press and hold “Ctrl” + ”Alt” + press “Space” to open the Collision dialog.

  6. Select the Part of the room checkbox, then click OK.

  7. In the 3D window click the Front View button, then Save the Model.

  8. Open the Avatar Editor, then open the avatar that you just saved with the floor in PDS.

  9. In the Model Tree tab:

    1. Select the ColliderGround mesh:

    2. Right click to Open the Tagging Menu.

    3. From the Select Category drop-down list, select Add-ons.

    4. Select the Environment type, then set the name for the floor (this name will be displayed in the tagged properties tab and also in the PDS) and then click OK.

  10.  Select the Tagged Properties tab and then select the static pose.

  11. In the Add-ons->Environment select and then deselect the checkbox again.


Note:

  • If you want the floor to be visible by default in the PDS, select the checkbox again (3rd time), if not, leave the checkbox un-selected.

  • You will be able to show/hide the floor in Model & simulation > Model Properties > AddOns > Environment

  1. In Avatar Editor  3D window click Front View, then Save/Save as the Avatar.
    Now you can use this avatar in the PDS-3D.