Flip Normals
Normals are mathematical expressions of lines perpendicular to points on a 3D surface. Normals can be used to determine which side of a surface is out or in.
You can use the Flip Normals tool to reverse the In/Out orientation of surfaces and models. This will have effect over the shading of the surface and the simulation.
Icon & Location
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Toolbar: Editing & Selection
To use the Flip Normals tool:
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Ctrl+Click or use the 3d Selection tool to select the surface/model.
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Select the Flip Normals tool.