Bump Shader Creator

The Bump Shader Creator is a standalone application that allows you to create a material based on an image.

To Create a Bump Shader:

  1. In the windows start menu write BumpShaderCreator and run this application.


  2. In the Load Image field click the Browse button to select the desired image.

  3. Select the Image, then click Open.

  4. in the Shader field, set the name for the new material .

    • The created material will have a prefix "Bump_" before the given name.

    • The name you entered will appear in PDS in the material list.

  5. Press the Create button.

  6. Once the Material created, you will receive the following message:

  7. Click OK to close the application.

    • The material will be automatically created and placed in the Shader Material Directory:

    • The default folder (C:\Users\Public\Optitex\Optitex 21\Content Library\MaterialType) or according to your last selected path in the PDS Preferences.

    • A copy of this Material is also created and zipped in C:\Users\Public\Optitex\Optitex 21\Archive Custom Shader.

    • You could share the zip file with other PDS 3D users.

      •  They will be able to add it to their Shader Material Directory.

      •  Or import it  using  Bump Shader Creator.

 

  1. After running PDS  you will find this Material in your material list in the shader dialog.

    The image that was used to create the Bump Material:


    The garment that used the created Bump Material:


Import shared Material (zip):

  1. Run Bump Shader Creator.

  2. Select the Import Custom Shader checkbox, then press the Browse button.

  3. Select the shared zip file, then press the Open button.

  4.  Press the Create button to import a shared material to PDS.

 

    • The material will be imported and placed automatically in the Shader Material Directory:
    • Default folder C:\Users\Public\Optitex\Optitex 21\Content Library\MaterialType
    • Or according to your last selected path in PDS Preferences.